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AI Insights · Timothy · July 2022

Top 5 Sandbox-like Games on iOS in France Q2 2022

Explore the performance of the top 5 sandbox-like games on iOS in France during Q2 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Sandbox-like Games on iOS in France Q2 2022

During the second quarter of 2022, the top 5 sandbox-like games on iOS in France showed varied performance trends in weekly downloads, revenue, and active users. Here's a closer look at how each app fared during this period.

Roblox saw a steady weekly revenue, peaking at approximately $118K in the first week of April before experiencing a gradual decline to around $46.6K by the end of June. Weekly downloads fluctuated, reaching a high of 23.3K in mid-April and ending the quarter at approximately 19.8K. The app's weekly active users increased from 510K at the beginning of the quarter to 557K by the end of June, indicating a growing user base.

ZEPETO: Avatar, Connect & Live experienced a decline in weekly revenue, starting at $14.4K in late March and dropping to around $4.6K by the end of June. Weekly downloads showed some fluctuation, with a notable increase to 9.6K in the last week of June. The app's weekly active users saw an upward trend, growing from 49.2K at the start of the quarter to 53.9K by the end.

Rec Room: Play with Friends had modest weekly revenue figures, peaking at $755 in late March and seeing a slight decline to $339 by the end of June. Weekly downloads were more volatile, with a high of 9.7K in mid-April and a low of 3.2K in the final week of June. The app's weekly active users showed a general downward trend, starting at 14.4K and ending at 11.6K.

IMVU: 3D Avatar Creator & Chat demonstrated stable weekly revenue, reaching a peak of $9K in early April and maintaining around $5.6K by the end of June. Weekly downloads also remained relatively steady, fluctuating between 2K and 3.3K. The app's weekly active users showed slight variations, starting at 46.7K and ending the quarter at approximately 46K.

Block Craft 3D: Building Games maintained low weekly revenue, peaking at $462 in late May and dropping to $288 by the end of June. Weekly downloads remained consistent, with a peak of 3K in late May and ending the quarter at approximately 2.8K. The app's weekly active users showed minor fluctuations, starting at 31.9K and ending at 30K.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022